After the skit, three possible answers/locations were shown to the Time Pilots. These skits gave clues to the location where the villain of the day went to, and were locked in to someone from the past, as well as the future. Sometimes, the ship arrived upside-down or sideways, but would always right itself. Once they got to their time target, the Chief would give them their briefing. In Season 2, the ship's Nano-Probes showed the time and place where Carmen sent her henchman, so the squadron warp-traveled through space, straight to the time of the crime. The Chief then told them what was stolen and from what time it was stolen. The time pilots were given 100 Power Points to begin the game. Following this, he introduced three contestants ages 10-14, known as "Time Pilots", as they entered the Chronoskimmer's bridge. After the Chief announced him to do the show, Kevin would leave his bedroom, and went straight to the right of the Chronoskimmer, as he welcomed the viewers. In Season 2, after the opening credits, the Chief introduced Kevin, as he goofed around in his bedroom by doing a different activity, until the Chief announced him to do the show. In Season 1, after the opening credits, the Chief introduced Kevin, as he made his entrance with his own salute, and went straight to the left of the Chronoskimmer, as he welcomed the viewers.
Following this, the Engine Crew performs the theme song in the opening credits. Then, she orders the engine crew to prepare the chronoskimmer and then get going. After Carmen sends the henchman off to said year and location, the Chief informs the audience that the henchman stole something from the past and they have 28 minutes to get it back or history will be changed forever. In Season 2, the information is stored in an orb. In Season 1, the information is stored in an info beam. After the henchman reports to Carmen, she tells him/her to go to the location and year of the artifact of the day. Norman Yazbek & Sean Altman)Ī cold open scene was shown where Carmen is in her office deciding which henchman would be right to steal the artifact of the day. 1.3 Round 2: The Chronological Order Game.Stay on track! Detailed help is just a click away through the chief communicator.Challenge yourself with multiple puzzles and mind teasers from countries around the world.Access key facts on 50 countries around the world through an expansive country database.Access 15 amazing high-tech virtual gadgets to help you find valuable information, decipher clues, and solve the mystery!.Discover interesting new characters, rich graphics, vivid settings, and exciting new game play!.Adventure through 8 challenging missions covering multiple geographical locations across the globe!.The more you learn, the closer you get to catching Carmen and recovering the book! While talking to locals and gathering information to find Carmen, learn cool facts about each country you visit in this interactive game. Carmen Sandiego is up to her thieving high-jinks again and has stolen the valuable The Travels of Marco Polo book! Help Acme agents Hawkins and Jules track her down by following mysterious clues to countries all over the world.